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In Star Trek (an indeed many/most other sci-fi shows), a reoccurring theme is the exploding console, usually ones placed behind consoles where squishy human-folk sit.

console exploding in Sulu's face

Source: Memory Alpha

Such explosions often result in casualties, or at the very least, lots of sparks flying all over the place.

This may simply be a trope, but are there any in-universe explanations for why consoles are so susceptible to overloads, even to the point that they cause causalities?

(Further reading/inexplicable loss of time: TVTropes: Explosive Instrumentation)


I've removed references to plasma conduits because it was causing some confusion as to what my question was about (though I think I'm the one confused). I recall some instances where conduits exploded behind consoles, causing fatalities, but I cannot cite specific episodes.

Jenayah
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Chad Levy
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    Its the designer/engineer's way of getting back at all the jocks that picked on them in school? – Xantec Dec 05 '11 at 13:01
  • It used to be that every time I watched Star Trek, I would become afraid that my PC is going to explode every time I saw the blue screen of death. ;) – BBlake Dec 05 '11 at 13:18
  • You forgot 3) why are they outside engineering / where people are likely to be? – Kevin Dec 05 '11 at 13:56
  • @Kevin: actually, the EPS mains are not located on the bridge; they're near the cargo bays. But there's going to be electricals running through any part of the ship that has electrical equipment. So unless you want the bridge controls to be powered by steam, or leather belts and wooden cogs, it's just unavoidable. – Lèse majesté Dec 05 '11 at 14:53
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    @Lèsemajesté We don't have steam-powered electronics, we have power cables. Even when they get overloaded they don't explode like that (though they may arc, but I doubt they'd go to a person, the inner hull would be much lower potential). I doubt the controls would require power beyond normal electricity. – Kevin Dec 05 '11 at 15:11
  • @Kevin: see my answer; they probably are powered by normal electricity from electrical wires/cables, not from warp plasma directly drawn from the plasma conduits. But that still leaves the possibility of equipment exploding in certain conditions. During Russian EMP tests, even electrical safety equipment were observed to catch on fire. So just using normal electricity isn't a cure-all. – Lèse majesté Dec 05 '11 at 15:47
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    @Lèsemajesté: Even the Russians didn't note keyboards detonating under the users hands. – Jeff Dec 05 '11 at 16:42
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    It's not the plasma conduit that's exploding, but rather just the console. An exploding console injures or kills the operator. An exploding plasma conduit takes a good sized chunk of the ship with it. – MBraedley Dec 05 '11 at 17:31
  • @Jeff: That's nice, but I don't believe Star Trek has ever shown a keyboard on the bridge of a starship, much less one detonating. – Lèse majesté Dec 05 '11 at 17:53
  • @MBraedley I think you're right. I've episodes where conduits exploded behind consoles but can't recall specific ones. I guess I should remove the part about plasma conduits and focus on why consoles explode. – Chad Levy Dec 05 '11 at 19:03
  • OK, I've edited the question to (hopefully) be more clear. I'm asking about exploding consoles, not necessarily plasma conduits. – Chad Levy Dec 05 '11 at 19:09
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    @Lèsemajesté: The original series shows lots of consoles with buttons on them. I don't recall seeing a QWERTY keyboard, though. – Keith Thompson Dec 05 '11 at 21:35
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    Obviously they use gunpowder semiconductors. – Keith Thompson Dec 05 '11 at 21:36
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    The photo is from "The City on the Edge of Forever". It caused the injury that prompted McCoy to inject Sulu with a small dose of Cordrazine. – Keith Thompson Dec 05 '11 at 21:38
  • @Keith Thompson: Yea, and in the later series they use touchscreens instead. But even if they had some kind of keyboard on top of the consoles, that certainly wouldn't protect the electronics beneath it from exploding. Or at least it didn't help in this case. – Lèse majesté Dec 06 '11 at 05:20
  • You might expect them to have invented something similar to gas discharge tubes (GDTs). These small components can protect circuitry against lightning strikes, or at least minimise the damage. (I used to work for a company which made industrial machinery, and so contained GDTs. I once saw a circuit board which had been connected to a long cable which had suffered a nearby lightning strike. Sure, the board was damaged beyond repair, but the damage was limited to the board only. No massive explosions.) – Steve Melnikoff Dec 06 '11 at 15:51
  • It's supposed to be serious damage to the ship killing the person it's explained in some episode. Thing is they don't have the money to break the set or throw people on wires so the consoles spark and the actor jumps. It's a lot cheaper than showing the console exploding while the set floor breaks apart. Explanations involving technobabble are dumb, there's no reason why an electronic panel running 20 watts would kill a man, maybe circuit breakers are illegal in the future. –  Aug 15 '12 at 00:29
  • When a project goes to the lowest bidder for a contract, oftentimes the engineers make decisions that are sub-optimal. – zzzzBov Dec 06 '12 at 23:30
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    In the space, Earthing is not available.. – user931 Mar 03 '19 at 14:39
  • Look up explosive instrumentation on TV Tropes. – Nu'Daq Aug 27 '22 at 01:46
  • Honestly, I just assumed they exploded for the same reason your TV can go boom when your house is hit by lightning. – Digital Jedi Aug 27 '22 at 05:53
  • And I just assumed that they exploded because it was needed for the plot. – Basya Aug 28 '22 at 10:44

7 Answers7

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There's no need for in-universe explanation, since this is apparently an actual plausible real scenario (as in, an explanation relies on physics and technology as it is, and not something invented specially for Star Trek).

From this The Trek BBS thread (the poster manufactures insulator devices, so he knows of what he speaketh):

What you are seeing when a console explodes is the failure of the insulators and surge protectors. Just like the product I work with, Starfleet Issue Protective Isolators would have a maximum rating.

During combat, lets face it... both sides are slinging massive amounts of power around trying to make the opposing side explode. Eventually one or more isolators are going to be overwhelmed and an arc is going to jump between the power-carrying components of the ship and the frame... and all that power has to go somewhere.

Sometimes it dissipates harmlessly, other times it causes things to fail catastrophically. Frankly given the power levels we are talking about I'm surprised there aren't more internal explosions.

DVK-on-Ahch-To
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    But these are control interfaces -- sensor signals just enough to light up the display coming in and control signals flowing out, which will be amplified elsewhere to drive whatever is being controlled. It's basic control system design. There is no need to have even a fraction of the system's working power go through the consoles. So circuit breakers should not even be necessary -- the control conductors/conduits themselves should not be able to transmit any errant power surges. – HNL Dec 06 '11 at 03:48
  • Sure, their main purpose is accepting user input and displaying system output, but they're still not just touchscreens on big hollow boxes. The computer industry moved away from dumb terminals a long time ago, and even though something like the Galaxy class has a server-farm-type area where the computing power is concentrated, the ship also has a lot of its processing power distributed throughout the ship in consoles and workstations. The bridge probably has a higher concentration of this than in most other areas--just look on the bridge of a battleship or nuclear sub. – Lèse majesté Dec 06 '11 at 09:55
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    @Lèsemajesté They have to be dumb terminals -- helm control and ops are routinely rerouted to different sections of the ship when the bridge is compromised. Also, processing on Intrepid class vessels (such as the Voyager) is done by bio-neuro gel packs. But their consoles explode just as well as any other class of ship. – HNL Dec 06 '11 at 10:09
  • @HNL: What does being able to reroute bridge functions have to do with being dumb terminals? All that's required for the ability to reroute control functions is to have the various workstations networked together. And bio-neural gel packs only handle processing and data storage. The majority of the Intrepid's systems were still comprised of isolinear circuitry. – Lèse majesté Dec 06 '11 at 10:25
  • @Lèsemajesté Ability to reroute a function means either it is not implemented locally within the console or that all consoles have all reroutable functions implemented. But of course we're splitting hairs that would raise the writers' eyebrows. – HNL Dec 06 '11 at 10:31
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    @NHL - just because I can log in to any PC at work with my account, doesn't make any of those PCs "just dumb terminals" – DVK-on-Ahch-To Dec 06 '11 at 11:36
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    @HNL: By dumb terminal I mean an ultra-thin client--like they used to have in libraries, where a diskless terminal is hooked up to a multiuser mainframe that everything runs off of. They're designed solely for displaying server output. The terminal is just there to provide a keyboard and monitor and would be completely useless off of the network. You wouldn't have that on a starship, as it creates a single point of failure compared to a distributed system. Instead, each console is a full workstation that can still communicate with all the sensors, navigation, etc. on their own. – Lèse majesté Dec 06 '11 at 13:47
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    I've seen dumb terminals explode. Seriously. Saw one that had exploded due to a lightning strike. The computer it was connected to (an SGI) was off, and it's NIC died, but the surge protector for it kept it from detonating from the strike. The terminal's was smaller rated, and failed wrong, resulting in capacitor explosions which cracked the tube. – aramis Dec 07 '11 at 02:35
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    Oh, and in college, a roommate liked to detonate small capacitors using a stun gun... a capacitor usually makes quite a bang when it fails catastrophically from massive over-rating input power. – aramis Dec 07 '11 at 02:37
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    @aramis: There are also many stories of people being killed or severely injured while talking on a landline during a lightning strike. There may be breakers and fuses in place in the home's electricals, but with extreme high voltages like lightning, that wouldn't be much help. And these people are often thrown across the room by the shock. – Lèse majesté Dec 08 '11 at 00:59
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    Maybe it's a feature of the weapon? Design an energy signature which can penetrate surge protectors so that you're attacking bridge personnel? – Chris B. Behrens Sep 27 '12 at 17:00
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    I almost buy this explanation (I'm even choosing to accept that the Federation hasn't developed adequate surge protection technology for use in military settings yet), except there's an episode of DS9, "Civil Defense", where they destroy the entire station's life support system by simply firing a handheld phaser at its control console. I can't quite put my finger on how that relates to this, other than that it suggests the link between consoles and their systems is more complex than what's stated here. Of course, it was a Cardassian system, but then again Cardassian consoles explode too. – Jason C Mar 13 '16 at 21:37
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    @ChrisB.Behrens Nah. In TNG's "Disaster", for example, the ship collided with a "quantum filament" and the conns (helm) console inexplicably exploded, killing a crew member. I'm sure I've seen many other non-battle exploding consoles, although I don't remember the others off the top of my head. – Jason C Mar 13 '16 at 21:47
  • On the other hand, I don't think all of these terminals have direct connections to the systems they control. There's a lot of computer between the consoles and these systems, I'd imagine. Plus consider that consoles can pretty much be transferred around arbitrarily, like moving control systems to science stations, engineering, the holodeck, etc. which suggests a lot of computer based isolation. I'm overthinking this. There's a lot of inconsistencies. – Jason C Mar 13 '16 at 21:50
  • They could have designed the consoles to be self-powered and connected via optical cables. I'm sure Crewman McRedshirt wouldn't mind replacing his console's battery daily if it prevents the damn thing from exploding in his face. – Emile Cormier Jan 29 '18 at 01:19
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It's possible that when you see consoles exploding, the ship has sustained damage in such a way that its built-in overcurrent protection are of no use.

For example, if the EPS is overloaded to such an extent that the instantaneous voltage is beyond the fuses' rated voltage, or if the power surge is beyond the breaking capacity of the fuses. Or the overcurrent could be so extreme that it damages the console equipment before the fuse/breakers are able to open the circuit.

It's also possible that the ship is hit with an energy weapon which itself causes localized equipment explosions. For instance, an EMP can induce spontaneous overcurrents and overvoltages in electrical equipment, regardless of any fuses or breakers you have in place. So even if you shut off/unplug your electrical equipment, and its circuits are open, the equipment can still be damaged.

Also, the explosions themselves are probably not caused by plasma conduits exploding. It's true that the EPS siphons some warp plasma from the warp core to power the rest of the ship, but this power is mostly distributed through EPS taps located throughout the ship, converting the warp plasma into regular electricity of the right current and voltage for the equipment drawing power from it.

Lèse majesté
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  • This answer could benefit from referencing specific episodes where this happens. Though I admit that would be easier if the OP did so as well. – Merlyn Morgan-Graham Dec 05 '11 at 15:51
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    "Current"? "Voltage"? Does duotronic and isolinear circuitry even use electricity in the same way as we do? Resistors/capacitors/etc were replaced long before the series take place. – Izkata Dec 06 '11 at 00:20
  • @Izkata: well, probably not exactly the same as current electronics do, just like the basic components of electronics today are very different from those of the late 19th century/early 1900s; but the design of electronic devices still follow the same basic principles and circuit diagrams still look much the same. Perhaps isolinear circuitry isn't as vulnerable to overcurrents or overvoltages, but if it's still using electricity to power an electronic circuit (which it does, since they're still electronics and powered by electricity), then these problems are likely still relevant. – Lèse majesté Dec 06 '11 at 03:01
  • @Lèsemajesté I'd meant to imply the opposite - we have no idea how they would work, so small sparks could be an intentional way to release energy buildup, with a burst of energy causing the explosive and dangerous spark showers seen throughout the series. – Izkata Dec 06 '11 at 04:38
  • @Izkata: Well, I'm not sure they'd intentionally design it as a way to release excessive energy, but isolinear circuitry could certainly have components which might be explosive when overloaded or overheaded. – Lèse majesté Dec 06 '11 at 05:35
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TOS was produced in the 1960s, so the writing and production staff could only draw upon the science, technology, and experience of that time period for inspiration.

Consider a house of the time equipped/furnished with modern amenities like stereos and TVs that gets struck by lightning, where the bolt finds its way into the electrical wiring. Every plugged in appliance will experience the surge. Light bulbs may explode (with an accompanying shower of sparks), as might TVs and stereos.

Fast forward to the imagined future where opposing ships fire upon each other with energy weapons. That energy may behave like the lightning bolt and travel through the ship's power system and affect points of vulnerability such as control consoles. Of course it's not just enemy fire; encounters with natural phenomena could do the same thing (e.g. one of TOS's earliest episodes "Where No Man Has Gone Before" attempting to traverse the "energy barrier" at the edge of our galaxy). From a scriptwriting point of view, it builds on a familiar precedent to step up the drama, and as pointed out in another answer, offer a way to selectively injure or kill a character.

We're a little more sophisticated these days and think about protecting our electronics with surge suppressors to mitigate lightning damage. We also assume that spacecraft of the future will be designed with measures to protect against such hazards. You can see a corresponding change in the Star Trek series... it happened a lot in TOS, much less often in TNG and onward; where it does happen in the later shows, it is to emphasize just how dire and extreme a situation has become.

Anthony X
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Looking through the beginnings of the original Star Trek series (TOS), you'll find that their consoles didn't explode. As far as I know, the first time we see a similar effect is in the Kobayashi Maru scenario presented in The Wrath of Khan (the second movie) - a training simulation. Basically, to show damage, the consoles sparked a bit, and the officer pretended to be dead.

Over time, this started being a part of normal battles - most likely due to the fact that so many different writers collaborated on Star Trek over the years. This peaked in the suggestion that the explosion is caused by overloaded plasma conduits - what kind of engineer would run a high energy plasma conduit through a control console is a question for the reader, of course.

This also has the effect of showing visible damage even while the ship still has its shields online - which of course adds in drama. In fact, in most battles, the only thing that's really happening is consoles exploding - possibly to save on effects budget (or screenwriting budget :P).

Jenayah
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Luaan
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I think they explode to illustrate the presence of danger. It would not be very exciting if a battle sequence would go by as the captain and the rest of the bridge would sit comfortably, with only an occasional shake of the hull to threaten them.

If you want an explanation, you can always make one up. I like to think that the software systems they use are so advanced and so good at lightning fast calculations they require lots of processing power, and whenever the ship is struck by a particle weapon, some of that is distributed through the ship's power grid, and advanced components in the consoles explode sometimes due to power surges.

Jenayah
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Arthur
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Out of universe, it's a simple plot mechanism to injure/kill specific characters during a battle without destroying the entire ship.

There are only so many ways that you can kill people off in a space battle. You could of course blow off a section of the ship, with emergency force fields kicking in to prevent the rest of the ship from collapsing. However, this won't let you cherry-pick targets who are in close physical proximity - if you blow off the bridge, you lose everyone inside.

Alternatively you can send boarding parties to kill off specific characters. This has its own constraints with respect to the plot. For example, it doesn't make sense for an enemy to board a ship if their intention is to completely destroy it.

All three of these mechanisms are used extensively to kill off crew members without destroying the entire vessel (and occasionally some more exotic methods). For many plot purposes, the exploding console is simply the best option.

alexw
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I realise this is an old one, but I wanted to add my own explanation. I can't remember where I heard this and I'm 99% sure I didn't come up with it.

On older ships, there were lots of explosions and people dying from random electricity and plasma leaks. With the need for a console to be connected to the ship's power systems, and the ship dealing with power in such enormous quantities, it was bound to happen, especially when in combat.

Until those famed Starfleet engineers came up with a console completely separated from the rest of the ship's systems, powered by wireless energy and connected via wireless data. Designs were updated, and the first class of starship with 100% safe console was launched.

The result? Losses in combat increased by 500%. The ships' designs were superior to the last generation, and the internal systems were more stable due to the new console design, so why the sudden massive drop in effectiveness?

After some research the boffins in engineering worked out where the issue was, PEBKAC. A common problem engineers and programmers come across.

Problem Exists Between Keyboard And Chair.

When the crew were less likely to die from performing their console bashing, they were much less motivated to ensure that their work was done well. If doing your typing badly resulted in nothing more than a poor performance review, you would not be as motivated as someone who would face the console exploding in their face and killing them.

Imagine the new ships, all the crew sat around in a nice quiet room, silently tapping away at their new fancy displays, not a care in the world. Meanwhile outside half a dozen Klingon battle cruisers were firing disruptors at them. Nobody knew what utter danger they were in until the ship exploded and they were all dead.

So Starfleet put the old consoles back. The poor red shirts started dying off again in huge numbers, but ships were surviving battle situations much more frequently.

I suspect we could improve the stats on road traffic accidents in a similar way if we attached sharp spikes to steering wheels.