In different cartoons (justice league unlimited, ghostbusters, ...) I noticed that buildings and walls that will be destroyed moments later are often displayed differently (like less textured, ...).
Is there any known / official reason behind this?
In different cartoons (justice league unlimited, ghostbusters, ...) I noticed that buildings and walls that will be destroyed moments later are often displayed differently (like less textured, ...).
Is there any known / official reason behind this?
On TV Tropes, this is known as a Conspicuously Light Patch, and Roger Ebert called if a "Fudd Flag" after the old Bugs Bunny cartoons.
In some cartoons, it is obvious that a part of the background will be used. What makes it obvious is that it is strikingly lighter in color than its surroundings. It might also have an obvious difference in detail or color saturation. Another telltale sign would be clear black outlines on the object: the three clearly outlined rocks on the cliff would be the ones to tumble.
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This is an unintentional artifact from the traditional, celluloid animation process. This was largely because, besides being painted by different artists at different times/locations, already making consistent matching difficult, each foreground/animated object would require up to hundreds of different drawings, as opposed to backgrounds/matte paintings, which each only needed to be done once. Therefore devoting any more than basic color saturation and contrasting light values would only make the process even more lengthy and time consuming than it already was. Additionally, the unpainted portions of cels were not perfectly transparent, so the colors on lower cels became more and more muted as additional layers were added to the top of the stack.