84

The main arc in Monsters, Inc. is that there is a scream shortage/energy crisis. However, there doesn't appear to be any night shift. All the scenes that happen later on at night seem to be "after everyone has gone home", the hallways are dark and there's no one around, really.

At the start of the Scare Floor scene we see Jerry say "Okay, people, Eastern Seaboard coming online." and a map of the world indicating what part they are working in. This means they're aware of the world as a whole and the time zones to know when kids go to sleep across them.

Map of the world on the board over the Scare Floor with a red line across the "Eastern Seaboard"

On top of that there are multiple Scare Floors as indicated by Mr Waternoose after the 23-19!

Mr Waternoose: An entire scare floor out of commission. What else could go wrong?

Monsters, Inc.

With all of this together (multiple Scare Floors, energy crisis, knowing the world) why is there no night shift? Surely the extra hours worked collecting scream would help solve the energy crisis?


For what it's worth, I don't think there's a shortage of scarers or monsters that want to be scarers. The problem appears to be a shortage of good scarers so even there more monsters working the night shift would probably help with the energy crisis a lot.

TheLethalCarrot
  • 143,332
  • 64
  • 808
  • 878
  • 64
    They have a powerful union. – Organic Marble May 04 '21 at 12:24
  • 4
  • 15
  • 11
    Maybe the monster world has its own time zones, and there are other power stations in other locations to handle that. If the monsters' planet doesn't rotate at the same speed as Earth, their day/night cycles wouldn't always line up, so they all have to be aware of what time it is on what parts of Earth when their shifts start. Pure speculation, of course. This is kind of like asking who originally made the cars in the Cars movies, and what happened to them? Not everything has to make sense with kid's movie-logic... – Darrel Hoffman May 04 '21 at 18:10
  • 1
    @DarrelHoffman the Monster’s world is on Earth... or maybe not. There’s a question on here on it. – TheLethalCarrot May 04 '21 at 19:00
  • you are assuming that they had a 24-hour day too – JoSSte May 05 '21 at 12:52
  • @JoSSte Not really, they have a night, we see it. There's a time when no one is working. And even so they're supposed to live on Earth anyway... probably. – TheLethalCarrot May 05 '21 at 12:54
  • if they have a 48 hour day, they only scare the kids every other night,,covering all timezones,,,, – JoSSte May 05 '21 at 13:08
  • @DarrelHoffman -- That's a great answer, please post it as such! – Captain Man May 05 '21 at 18:34
  • 1
    @CaptainMan My answer was nothing but speculation. If this were WorldBuilding.SE, maybe that'd be okay, but here in Scifi.SE, I'd have to back that up with some official source from the writers or something, and I don't know if they've ever officially explained it. – Darrel Hoffman May 05 '21 at 19:07
  • 1
    I don't possess the research skills or knowledge to post a great answer to this effect, but there are multiple scare companies and I imagine a door is similar to having the "Mineral Rights" to that natural resource. If there is any info as to how these doors are created, we may find an answer into how they're divided/claimed between the companies. – Aww_Geez May 07 '21 at 13:43

3 Answers3

145

A potentially important factor to consider is that kids are best scared during a narrow window of time (when they are falling asleep). The world's population is not at all evenly distributed:

https://strategicppm.wordpress.com/tag/global-population-by-timezone/ global population distribution

The 7 hour period from +10 to -7 GMT is comparatively uninhabited, so organizational efficiency kicks in. Pacific islanders don't get any monsters, scarers can take a break, and even get a nap or lunch break during the Atlantic.

Cireo
  • 923
  • 1
  • 5
  • 7
  • 24
    Clever! I like it. – DavidW May 04 '21 at 21:46
  • 3
    So they just work 17 hour days – minseong May 05 '21 at 10:57
  • 11
    @theonlygusti or multiple shifts including a late-evening shift. just no Nightshift – Hobbamok May 05 '21 at 13:44
  • 1
    This doesn't explain why they work a nightshift in the prequel – Valorum May 05 '21 at 18:00
  • @Valorum Perhaps they realized it is inefficient to have a night shift and more efficient to have more people working during the day shifts. – Captain Man May 05 '21 at 18:37
  • 4
    @CaptainMan - Sure, but now we're indulging in fan-fic. Perhaps Waternoose bumped his head and received a vision telling him to only run during the day, perhaps, perhaps, perhaps. – Valorum May 05 '21 at 18:39
  • @Valorum Good point – Captain Man May 05 '21 at 18:41
  • Chart is somewhat biased by the fact that, e.g. China is all one time zone despite being wide enough to cover about 5 of them - I suspect people mostly just go to bed when it gets dark, regardless of what the clock says. Might be more accurate if we had a chart of population by longitude? – Darrel Hoffman May 05 '21 at 20:59
  • Yes, there are loose ends, but if anything people going to bed on time in China smooths out the curve towards the India peak, they would follow the +5-+8 instead of +8. Furthermore ~95% of China's population is clustered in the East/SouthEast =). – Cireo May 05 '21 at 21:29
  • That drawing looks like a ghost family (Daddy Ghost, Toddler Ghost, Mommy Ghost, Big Sister Ghost) being chased by a Giant Bunny Rabbit Ghost. EEEEEEEEEEEEEEEEEEEEK!!!!!!!!!!!!!! – Bob Jarvis - Слава Україні May 06 '21 at 20:27
  • This is a pretty good idea, @Cireo! This easily explains the lack of night shifts, due to the vast majority of the Pacific and Atlantic being unpopulated by humans (Except for tiny islands). – The Darke Lorde May 07 '21 at 11:32
59

The 'scare' shortage is caused by two main elements; a lack of skilled Scarers (note also that most of the monsters going through Monsters University with Mike and Sully aren't particularly scary) and a door shortage caused by an increasingly large number of unscareable children.

Waternoose looked around the room in frustration. Human children were getting harder and harder to scare. Monstropolis was in the middle of an energy crisis. Right now, Monsters, Inc. supplied most of the scream energy for the city. But if he didn’t get some good Scarers soon, his company might go out of business!

Monsters, Inc. - Official Novelisation

Just fifteen years earlier, Monsters, Inc. were able to run scare floors night and day, as evidenced by the full car park during this night-time break in.


As to why they don't run floors with semi-skilled Scarers, that should be fairly obvious when you see what can happen to even an experienced Scarer who's a bit lax.


Note also that there are multiple scare floors set on a variety of levels of the building...

enter image description here image courtesy of Monsters Inc. Essential Guide

...so it's entirely possible that scaring is happening elsewhere in the building (complete with its own infrastructure) while Mike and Sully's floor is shut down for the night.

Valorum
  • 689,072
  • 162
  • 4,636
  • 4,873
  • 2
    There’s a difference between lack of skill and carelessness; the former means more low energy output and the latter 23-19! And more lower skilled scarers working round the clock would still give more energy output than not having them. – TheLethalCarrot May 04 '21 at 11:46
  • 2
    This is backed up by your 23-19 example where that is actually a skilled scarer, just careless in that moment. A more careful semi skilled scarer might be better in the long run. – TheLethalCarrot May 04 '21 at 11:48
  • 2
    On your other point: lack of doors. It f they’re only using doors from one half of the world then that’s more evidence to need a night shift surely? We’re running out of doors on the Eastern Seaboard but we don’t use any from the Western Seaboard, okay move shift times to include the Western Seaboard. – TheLethalCarrot May 04 '21 at 11:50
  • 19
    @TheLethalCarrot - A less skilled scarer would burn through doors much quicker, exacerbating the problem, not helping it. – Valorum May 04 '21 at 11:54
  • 5
    We also see some less capable Scarers right at the start of the film. They're not scary, they're prone to breaking the rules and they risk the exposure of the monster world – Valorum May 04 '21 at 11:55
  • 2
    I was going to say a less skilled scarer wouldn’t necessarily burn through more doors but that does bring up another question that might be worthy of its own post. Why does each door have a dedicated scarer rather than rotating through scarers? – TheLethalCarrot May 04 '21 at 11:59
  • 22
    That's addressed in the MI Handbook. Kids that are exposed to too many monsters (or the same monster too often, or a monster that isn't very scary) become less easy to scare, hence why Roz is so obsessed with her paperwork. – Valorum May 04 '21 at 12:39
  • 1
    You mean "unscareable children"? – OrangeDog May 04 '21 at 16:19
  • 7
    @Valorum: I assumed Roz was obsessed with paperwork because the CDA thought Waternoose was dirty (and therefore they were going through his books). – Kevin May 04 '21 at 20:31
  • 6
    @Kevin - In the Monsters, Inc. Employees Handbook, Roz gives us a little insight into her thought process; https://i.stack.imgur.com/BT5Pu.png – Valorum May 04 '21 at 20:36
7

In addition to the other answers, we don't know that there isn't a night shift. There's probably a night shift. What we do know is that the scare floors shown are inactive at night. Here's some reasons for that:

  • As noted, there are times in the day when there are fewer children asleep to scare, so there would be no need to open all the scare floors during these periods.
  • Industrial equipment of any kind has a "duty cycle" which notes what percentage of the time it can be active. It needs periods of inactivity to reduce wear-and-tear and undergo maintenance when needed. Relatively little large equipment has a 100% duty cycle.
  • The door warehouse is completely operational at night. That huge rollercoaster of a delivery system must take a great deal of scream energy to keep going, they'd power it down if there was no demand for doors all night.
  • Again, as noted in another answer, we actually see a night shift in Monsters U. It wasn't that long ago, and we've no reason to think that's changed in the intervening time.
  • We also don't know that the monster's world has the same length day as our world (I do not subscribe to the Pixar Theory™️). So we don't know that the busy periods are always happen at the same time on the monsters' clocks. It seems likely that the busy shifts will shift around the clock over time, and the scarers work when there's more children to scare.

As further proof, take a look at the Monsters Inc. lobby. There are doorways off the main lobby linked to A: The locations on earth on the map above, and B: the current time in that location (see the clocks over the doorways). This indicates that there are multiple scarefloors which correspond to time zones on Earth.

Monsters Inc. Lobby

Short version: There is a night shift, and some days it'd be really busy, just not on the days we see in Monsters Inc.

AJFaraday
  • 2,160
  • 16
  • 27
  • The script indicates that all doors need to be returned to the vault at the end of the day and that the vault is powered down. – Valorum May 06 '21 at 08:16
  • @Valorum Do you have a source for that? Also, why is the vault clearly not powered down when the scare floor is inactive? Randall uses it to retrieve doors out of hours, and then there's the whole chase scene. – AJFaraday May 06 '21 at 09:41
  • Presumably Randall/Waternoose powered the vault/floors back up so they can do their shenanigans. – TheLethalCarrot May 06 '21 at 09:47
  • @TheLethalCarrot - Indeed. Hence why there's a powered door at the station – Valorum May 06 '21 at 09:47