Assuming we take the reference book "The Jedi Path - A Manual for Students of the Force" as an objective source, we've got a pretty good idea what force abilities are considered to be basic and which are considered more advanced.
Initiate skills
USING CONTROL ABILITIES
As Jedi Initiates, you will learn and hone many abilities that draw
upon the Force. These abilities follow three themes: Control, Sense,
and Alter. Control is centered on one’s own body and is the focus of
training for Initiates. If you cannot remain in control of yourself,
you will never be able to extend the Force and command your
surrounding environment. Sense and Alter abilities will be the focus
of your training later, when you are more skilled.
Initiate level 'Control' abilities include the ability to heal oneself, to absorb energy from the environment and to attain a state of Force meditation.
Padawan / Knight level skills
More advanced versions of these 'control' abilities include the famed Jedi "Hibernation Trance", the ability to defend oneself from drugs and poisons, the ability to reduce the perception of pain, the ability to deflect harmful energy and the ability to heal oneself from the effects of ageing.
As one becomes more advanced, you can also add Sense and Alter techniques to your repertoire. Sense abilities include the power to detect life, to detect other Force users, to sense and be guided by the will of the Living Force, precognition and certain forms of telepathy. Alter abilities include telekinesis, mind-control and the control of animals and certain plants.
Supreme mastery
The very most powerful Jedi can absorb force-lightning, block blaster fire and even transcend death.
