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Chess Opening Theory/1. e4/1...d5

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Scandinavian Defence
a b c d e f g h
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black bishopg8 black knighth8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black kinge7 black pawnf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black kingg6 black kingh6 black king6
5a5 black kingb5 black kingc5 black kingd5 black pawne5 black kingf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 black kingd4 black kinge4 white pawnf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 black kingd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2 black kingf2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1 white knightc1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook1
a b c d e f g h
Position in Forsyth-Edwards Notation (FEN)
Moves: 1. e4 d5
ECO code: B01
Parent: King's Pawn Opening

1... d5 · Scandinavian Defence

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Black takes on White's centre head on. They are determined to disrupt White's centre and immediately open up the board, even if they have to give up their own hopes of big centre and some tempo to do it. The Scandinavian, or Centre Counter Defence, is one of the oldest chess openings, described in a 15th Century Valencian poem.

White could trade the pawn, defend it, or gambit it. 1...d5 is a very forcing response: almost invariably White captures, their plans derailed.

Trade the pawn

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2. exd5 is almost always played. It's in White's interest to trade pawns, so they rarely do otherwise.

Usually Black recaptures with 2...Qxd5. This exposes chief drawback of the Scandinavian. Developing one's queen too early makes it a vulnerability, and White can develop 3. Nc3 while gaining tempo on it. For this reason, the modern variation follows up with 2...Nf6, intending to trade off knights first so that 4...Qxd5 can't be met with 5. Nc3.

Defend the pawn

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Trying to defend the e pawn comes with trade offs, ranging from small (2. d3?! or 2. Nc3?!) to severe (2...f3?).

  • 2. d3?! lets Black trade pawns then queens, and White loses the right to castle 2... dxe4 3. dxe4 Qxd1 4. Kxd1. Black's achieved equality and the nice open position they wanted but the game is drawish. After 2... dxe4, White can play 3. Nc3!? exd3 4. Bxe3, giving up all their central pawns for some development and transposing into something called the Dunst-Perrenet Gambit.
  • 2. Nc3?! allows 2...d4, kicking White's knight. 3. Nce2 e5 and Black has a strong centre while White is cramped.
  • 2. f3? defends e4 but is very unpleasant for White. If White intends 2... dxe4 3. fxe4, they may avoid the Scandinavian but at the cost of a weakened kingside. However, Black can play 2...e5, leaving the tension, and White's position is awful: they can't play Nf3 because their pawn is there, the king's bishop has no good squares, and Nc3 will be met by d4. White should probably play exd5 anyway, and end up the Scandinavian game they were wanting to avoid, but now they've played f3.
  • 2. e5?! to avoid the pawn trade allows Black to clamp down on d4 with 2...c5, and/or play Bf4 then e6, achieving a superior French defence structure without its passive bishop.

Gambit the pawn

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If White really wants to avoid the Scandinavian, then they'd do better to gambit the pawn instead.

  • 2. d4 transposes into the Blackmar-Diemer Gambit, usually seen after 1.d4 d5. It has some chance of leading Black awry if they do not play 1...d5 against 1.d4. If Black prefers to decline the gambit, they can steer the game into the French, Caro-Kann, or Nimzovich defences.
  • 2. Nf3 is the Tennison Gambit. At first it looks like a pre-move mistake, as 2... dxe4 will kick the knight. One plan for White is to win the pawn back only after getting ahead in development thanks to the threat on f7 (3. Ng3 (targets e4 and f7) Nf6?! (defends e4) 4. Bc4 (double attack on f7) e6 5. Nc3 Nc6 6. Ngxe4). Another plan is the internet-famous Intercontinental Ballistic Missile Gambit.

Bad moves

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  • 2. c3? allows White to regain the pawn after 2... dxe4 3. Qa4+. White decides that they would rather have their queen bullied about the board to give Black free tempi: 3...Nc6 4. Qxe4 Nf6 5. Qa4 and White is way behind in development.
  • 2. g4? is called the Zilbermints Gambit.

Theory table

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For explanation of theory tables, see theory table and for notation, see algebraic notation.

1. e4 d5
2 3 4
Center Counter with 2... Nf6 exd5
Nf6
d4
Nxd5
Nf3
Bg4
+/=
Center Counter with 2... Qxd5 ...
Qxd5
Nc3
Qa5
d4
Nf6
+/=
Blackmar-Diemer Gambit d4?!
dxe4
Nc3
Nf6
f3
exf3
=/+
Caro-Kann Defence ...
c6
Nc3
dxe4
Nxe4
Bf5
=
French Defence ...
e6
Nc3
Bb4
e5
c5
=
Center Counter Nc3
d4
Nce2
e5
Nf3
Bd6
=
Advance Variatione5?!
c5
c3
Bf5
d4
Nc6
=
2. d3 Variationd3?!
dxe4
dxe4
Qxd1+
Kxd1
Nf6
=
Plano Gambitc3?!
dxc4
Qa4+
Nc6
Qxe4
Nf6
=/+
2. Bd3 VariationBd3?!
dxe4
Bxe4
Nf6
Bf3
e5!
=/+
Reversed Englundh3?!
dxe4
Nc3
Nf6
Qe2
Bf5
-/+
Tennison GambitNf3?!
dxe4
Ng5
e5!
Nxe4
f5!
=/+
Zilbermints Gambitb4?
dxe4
Nc3
Nf6
Bb2
e5!
-/+
Zilbermints Gambit #2g4?
e5!
exd5
Qxd5
Qf3
Qc5
-/+

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References

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  • Nunn's Chess Openings. 1999. John Nunn (Editor), Graham Burgess, John Emms, Joe Gallagher. ISBN 1-8574-4221-0.