Related, but outdated: Tips on how to beat a computer?
How to beat a super Go computer: https://paperswithcode.com/paper/adversarial-policies-beat-professional-level
This of course suggests that the same specific weakness holds for (the newest era - it won't work against, say, Stockfish) chess computers. Do you know of any scientific work on the area? Or at least of a severe blunder by a NN/DL-based computer?
It is easy to find positions that are misevaluated and misplayed by top computer programs, both neural and traditional ones, even at high depth. I don't think anyone has gone to the trouble of using a significant amount of computation in an attempt to find out if an adversarial policy can systematically generate such positions in real games.
– Polytropos Apr 03 '23 at 21:47