I've created a LEGO figure using a great number of ball joints for maximum flexibility. The pre-finalized version of this model, before I got the legs working the way I wanted them, is shown in this picture:

For those of you who've been around a lot recently, this is the figure for which I posted the palm build challenge a while ago; still considering the answers I've gotten for that, by the way, because you all have such great ideas that I can't just choose one.
But I'm getting sidetracked. I'd like to see if I can use this figure as a custom rig for the new program FaceRig. In order to do that, I need a 3D model with specially labeled joints. My question is, is there a program somewhere out on the internet that can take a LEGO model, or LEGOCAD file, or some other form of LEGO input, and produce a 3D model articulated the way the real-life version would be? I know there are programs out there that can convert 3D models to LEGO replicas, for those who are into sculpture builds, but precisely because there are so many articles and questions about those programs, I can't find what I'm actually after, which is the inverse. Anyone know of anything like this?