Super Princess Peach is a Nintendo DS platform game spun off from the popular Super Mario Bros.. franchise. Though Peach has had playable appearances dating back to Super Mario Bros. 2, this is the first game where she is the central playable character.

In a reversal of the typical Mario tale, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness and calm) that will help her solve some of the puzzles.

Tropes used in Super Princess Peach include:

Peach (end of level): "That was easy!"

  • Lethal Lava Land: Fury Volcano.
  • The Lost Woods: Hoo's Wood.
  • Mana Meter: The vibe meter.
  • Metal Slime: There's an easy-to-miss recurring enemy that shows up in several levels and exists largely to be difficult to defeat (and thus add to your glossary) before it escapes. Oddly enough, it's Starfy.
  • Money for Nothing: Once you've purchased all the upgrades, music and whatnot, all those coins become useless.
  • Non Lethal Bottomless Pits: Falling down a Bottomless Pit causes Peach to respawn in the same room with half a heart missing.
  • Ocular Gushers: Peach in "Sadness" mode.
  • One-Hit-Point Wonder: Not during the actual game, but during the special stylus challenges in the boss levels and some of the minigames. Get hit once and you'll have to start it all over again.
  • Palmtree Panic: Wavy Beach.
  • Parasol of Pain
  • Parasol of Prettiness
  • Parasol Parachute: Once purchased, anyway.
  • Psychoactive Powers: The Vibes.
  • Royals Who Actually Do Something: Along with Super Mario Bros. 2, this is one of the few games with Peach as a heroine rather than a Damsel in Distress.
  • Self-Imposed Challenge: A common way of counteracting the game's easiness is to avoid buying Heart upgrades, or any upgrades whatsoever. Avoiding using the regen health vibe entirely also helps bring the game closer to standard Mario difficulty.
    • Then there's the Mario Playstyle Challenge, in which the only permitted methods of attack against regular enemies are the Goomba Stomp and kicking Koopa shells. No upgrades purchased. Avoid using Vibes whenever possible.
  • Slippy-Slidey Ice World: Gleam Glacier.
  • Swiss Army Tears: Peach's tears can make plants grow for her to climb, make her run fast, make water wheels go round and defeat the bad guys.
  • Took a Level in Badass: Peach, compared to her usual Damsel in Distress role in most Mario platformers.
  • True Final Boss: You can't face off against Bowser until you rescue all 126 hidden Toads and Luigi.
  • Variable Mix: Depending on Peach's mood, the background music will either raise or lower in pitch and tempo.
  • Wingding Eyes: Peach gets fire in her eyes when in "Anger" mode.
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